Chunzliu Member
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#1 | Posted: 20 Nov 2025 22:27
If you're broke in Diablo 4 right now, trust me-you're not alone. Masterworking costs billions. Tempering drains your wallet. Enchanting eats gold like candy. You're grinding Helltides for scraps while whales are casually swimming in 20-billion-gold bank stacks. Most players aren't struggling because they're bad-they're struggling because they're farming inefficiently.
Season 10 transformed gold into the true endgame currency. Need to temper an item? Gold. Masterwork it? Gold. Re-roll an affix? Gold. Craft resources? Gold. Even basic respeccing adds up quickly. If you don't have billions, you don't play with the same freedom as everyone else.
Today, we're breaking down five gold-farming methods, ranked from decent to absolutely busted. By the time we reach number one, you'll understand exactly how players are making 10 billion gold in under two hours. These methods work right now in Season 10-no gimmicks, no theory, just raw profit.
Let's get into it.
Method #5-Helltide Farming
20-30 million gold per run
We're starting with the baseline: Helltides. Everyone does them because they're convenient, always available, and offer a bit of everything-cinders, XP, chaos, armor, materials, and of course, gold.
How It Works
Clear elite packs for cinders Open Tortured Chests Salvage or sell dropped legendaries Repeat until Helltide ends
A single Helltide gives you around 20-30 million gold depending on your route and speed.
Helltides Are Good... But Slow
This method is perfectly fine if you're multitasking:
Farming reputation Collecting Infernal Warp Leveling alts Stocking materials
But if your sole goal is maximizing gold per hour, Helltides simply don't keep up. They're casual, relaxing, and consistent, but nowhere near the upper-end methods.
Why It's #5
It's accessible and reliable-but inefficient. Gold-focused players can do far better.
Method #4-Nightmare Dungeons with Gold Affixes
100-150 million gold per hour
Nightmare Dungeons are where gold-farming starts to pick up speed-literally.
How It Works
Look for sigils with gold-boosting affixes, which increase gold dropped from monsters and chests. These dungeons can be cleared extremely quickly with a proper speedfarm build.
Clear time: 2-3 minutes per dungeon Gold per dungeon: 4-5 million Runs per hour: 20-30
That's a clean 100-150 million gold per hour.
Why It Works
Nightmare Dungeons are:
Fast Repeatable Easy to reset and chain Rewarding in gold, glyph XP, and loot
You don't need consumables, compasses, or group setups. Just pick the right sigils and go.
The Downside
Your build matters. If you can't clear in 2-3 minutes, your gold/hour drops significantly. Speed builds-Ball Lightning, Pulverize, Poison Twister, Jagged Blade, HOTA-shine here.
Why It's #4
A big step up from Helltides, but still capped compared to better, more resource-dense activities.
Method #3-Infernal Hordes
150-200 million gold per hour
Now we're getting into serious money. Infernal Hordes are one of the most rewarding activities in Season 10-not just for gold, but for chaos armor, Obols, and materials.
How It Works
Each Horde run is 11-12 minutes. When you defeat Bartuk:
15 million gold from Bartuk 20+ million gold from the gold chest Extra gold from equipment/material chests
If you farm 1500+ Ether, you can open multiple chests and dramatically increase your earnings.
Profit Breakdown
Minimum: 35 million gold per run Realistically: 50-70 million per run with salvages Runs per hour: 4-5 Total: 150-200 million per hour
What Makes It Great
Infernal Hordes give everything at once:
Chaos armor Legendary loot Materials Obols High gold payouts
If you're progressing your character while farming gold, this is the best all-around method.
The Limitation
You need Infernal Compasses to run Hordes, so unlike Whisper Caches or Nightmare Dungeons, you can't spam them infinitely.
Why It's #3
Huge payouts. Great efficiency. Tons of side rewards. But limited by compass availability.
Method #2-Whisper Tree Cache Farming
200-300 million gold per hour
This is the method most players sleep on, even though it's insanely profitable and easy.
How It Works
Every Whisper Cache gives you:
~10 million gold Legendary items for salvage/sale Crafting materials XP and extra rewards
Farming Whispers Efficiently
Use one of the following:
Clear marked dungeons Complete marked world events Kill marked bosses Run Whisper-affixed dungeons
You can get 10 Caches in 20-30 minutes, which means:
100 million gold per half-hour 200-300 million gold per hour reliably Why It's So Strong Easy for any build Always available No consumables or prep Massive gold per cache Constant legendary item flowThis is the most universal method-any player can do it.
Why It's #2
It's amazing, but the number-one method generates billions, not millions.
And that brings us to the king.
Method #1-DiabloTrade Services
3-5 billion gold per hour
Here we go-the absolute best gold-farming strategy in Season 10 is not an in-game grind. It's selling services on DiabloTrade.
Before you panic: this is not RMT. This is gold-for-gold, in-game trading only. It's fully allowed.
No in-game method even comes close.
Two Strategies Dominate DiabloTrade:
Strategy #1-Selling High-Value Items Potential: 5-40 billion gold per sale
If you find: BIS amulets Perfect passive rolls God-tier gloves Rare passive combinations
You can list these for tens of billions. Why salvage a 3-passive amulet when someone will pay 40 billion for it?
What Sells Best
Amulets with 2-3 passive affixes High-roll class passives Perfect gloves Uber boss drop rolls Runes and boss materials
Rune flipping is especially profitable-buy low, sell high, repeat forever.
The Downside
RNG. You might go days without a jackpot item.
Strategy #2-Selling Boost Services
This is the real gold printer.
If your build is strong enough to carry content, you can open services like:
Pit 100 runs Infernal Horde carries Boss kill services Fast leveling Seasonal events
Pit 100 Carry Example 50 million gold per player per run 3 players = 150 million per run 3-minute clears That's 3 billion gold per hour.
Infernal Horde Carry Example 250 million gold per player 3 players = 750 million per run 10-minute clears
That's 4.5 billion gold per hour, plus:
Chaos armor Loot Gold chests Legendary salvage gold
Why It's #1
No gold farm in the game even reaches 500 million per hour, but DiabloTrade services give you:
3 billion per hour (Pit) 4.5 billion per hour (Hordes) + loot, mats, and XP on top
If you want to become rich, this is the way.
Requirements
You need a legit build that can:
Clear Pit 100 in 3-4 minutes Handle Horde bosses easily Survive and carry three people
If you can do that, you qualify.
What NOT to Do (Common Gold Mistakes)
1. Don't vendor legendaries. Ever. They give almost nothing. Always salvage or trade items with value.
2. Don't masterwork trash gear. Masterworking costs billions. Only masterwork your long-term BIS items.
3. Don't overspend when trading. Check market prices. It's easy to overpay for boss mats or rare runes.
4. Don't ignore item value. Your "trash" might be a 40-billion-gold amulet. Avoid these mistakes and your gold will start to grow instead of disappearing.
Final Ranking Recap
Method #5-Helltides 20-30M per run
Method #4-Nightmare Dungeons (Gold Affixes) 100-150M per hour
Method #3-Infernal Hordes 150-200M per hour
Method #2-Whisper Tree Caches 200-300M per hour
Method #1-DiabloTrade Services 3-5 billion per hour |